PAINT or DIE Hiding Zones
A hiding zone is a color-supported area with exit paths—not a single corner coordinate. Copying viral spots fails once Seekers learn check order; zones survive longer.
Three-zone rotation
Zone A: nearest large matte surface during prep—fast setup. Zone B: adjacent color lane one room away. Zone C: late-round panic area with vertical escape only if Seeker overcommits early.
Move A→B when REVEAL ALL clears A’s room. Never run through open floor—transition along painted edges.
Related Pages
Frequently Asked Questions
One spot all round?
Static spots die to repeat Seeker checks—rotate zones.